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— Tim Hecker"There's a limit of any form of representation; it's the same about writing about visual art. I still think it's useful for people to think through things in a deeper way, and use adjectives even if they're not sufficient, you know? I always find it interesting what terms they use to refer to the work. It's always different, and that's kind of intriguing. Sometimes it's clichés, but often it's really creative ways of paraphrasing or reformatting what to mean seems something else. I like that, personally."
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I don't like my movies. I prefer John Ford's movies. I've made some movies that are interesting, or that have some point, or are more or less beautiful. But I've never made anything big to me, from my point of view. "Big" like John Ford or someone of that kind. I say John Ford because he is my favorite director.
— Jesus Franco
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What's interesting to me is that in terms of people who I feel are getting what my game is about - and here I'm not even talking about what the elements of the story mean, like, whatever symbolism and metaphors and things are in there. But even the structure of the game, like, there's a fundamental structure and reasons in the way things are laid out, and parts of the game that are meant to draw people's attention to certain things, regardless of what's contained in that structure. And what's interesting to me is that some people get that, and some people don't.
— Jonathan Blow
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