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— Neil Druckmann"I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology."
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You don't achieve anything by stopping at the first sign of difficulty. If we'd stopped after Dieppe in World War II, where would we be right now as a nation? If we'd stopped before Vimy Ridge, we wouldn't have been a nation at all. Yes, you've got to know when to say "stop" as a leader, you sure do, but you've also got to know when to push for the final thing that's going to give you the full benefit.
— Rick Hillier
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I truly find such a sense of peace and calm when I'm working, and it's an inner peace that I've never been ever to achieve, doing anything else. It's where I feel most myself. I can access my power and strength, as an artist, and I can't imagine not doing it. I love it!
— Dakota Fanning
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