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— Rick Hillier"You don't achieve anything by stopping at the first sign of difficulty. If we'd stopped after Dieppe in World War II, where would we be right now as a nation? If we'd stopped before Vimy Ridge, we wouldn't have been a nation at all. Yes, you've got to know when to say "stop" as a leader, you sure do, but you've also got to know when to push for the final thing that's going to give you the full benefit."
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Objectivity is very hard to achieve. It needs some research and patience. If you want to do something honest, you have to explore it a little longer.
— Michel Gondry
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I want studios that make story-based games to start taking their stories more seriously. And that doesn't mean hiring a big shot writer from Hollywood; it means that story becomes integral to making your game. I don't see how you can achieve that without having an in-house writer that sits next to the designer, helping them make their levels, talking with the engineers about where we can tell the story more dynamically, pushing at technology.
— Neil Druckmann
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